Personal Work

Projects

Dragon Coins(Unity, Mobile, Costume Engine, 2021-2023):
SIDE PROJECT. It is a free, single-player, casual mobile game for Android & iOS. It has had over 10K downloads.

The core loop of the game is a traditional slot machine where player spin the slot machine, gain coins, build his village, and unlock new levels.
PvP Gameplay: There are two possible spin outcomes that open PvP gameplay: attack and raid.
Dragon Collection: The dragons join the players in the game and help them advance faster.

Responsabilities:: Project Management, Game Design, Negotiation with Publisher, Backend development

Hobby Game Engine(Costume Engine, C++, Render, 2018):
I started developing my hobby game engine in January 2018. Designed for cross platform for Windows, Linux and iOS, later will comming in iOS and Android. It’s written in C++11, OpenGL and LUA scripting. (UI system, Entity Component System, State scripting, Deferred rendering)

Daisho (Videogame, C++, 2015):
It’s a 3rd person combat game with platform elements, developed by 3 artist and programmers under own game engine (C++ and DirectX 11) to PC.
My primary tasks was integrate scripting game AI, physic and graphics engine.

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Human motion capture with KINECT(C++, 2014):
It is application which capture the human movement with depth and the color camera and translate these movement on the virtual character.

The application was developed on C++ and OpenGL and used libraries of OpenNI and Primesense. And to make character rig I was reused Pinocchio Project ( SIGGRAPH 2007 )

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BCNTours (Android AR app, 2013):
BCNTours is an application designed for tourists who are visiting Barcelona.
Its functions allow the user to get information about the plenty of points of interest in the city of Barcelona and will also tell you how to arrive to them using visual routes such as map and camera routes. They will also be able to identify those points of interest around you with both the camera and the map.